Devs side mod download folder






















GameFront offers free file hosting, without speed caps or download limits! If you enjoy GameFront, please consider supporting us on Patreon. This is pretty much the pinnacle of modding achievement, and I've never seen a mod that comes anywhere close to what this one br This patch upgrades your International retail version to v1. This update adds support for new maps, additional server-client functionality Battlefront Project adds tons of your favourite weapons and playable units to the battlefront from Star Wars Cannon.

The redone weapons and units make this game much more intense. The new side layout includes 9 basic types of units: 1. The thrust of the mod is that it adds basically two eras to every stock map - one that uses a global clone legion 50X legion and another that uses one of the more recognizable legions th, st, etc.

It also adds a handful of converted maps Bespins and Rhen Vars along with one previously-released map. There is also a hunt mode with Mandalorians versus clones that shows up on a handful of the maps.

What the mod does well: I'll touch on this in both categories, but I think the sound that is done right here is done well. Several weapons have new sounds, and I like seeing sound work done which made it all the more disappointing when I saw it not done. They don't all sound very "Star-Warsy," but it was nice to see new sounds nonetheless. I don't know that I agreed with the choice to use vehicle weapon sounds for some of the hand weapons, but diff'rent strokes.

I also thought it was nice to see the era names clearly delineate what was in each map. It's not a necessity, but in the many different rainbow-of-clones mods that we get, it was nice to be able to pick and choose from the instant action screen rather than guess or simply have to remember. This was sort've a double-edged sword, but I think the positives of this outweighed the negatives - I liked seeing the balance between the two different sides.

Units for both the CIS and REP were very similar from team-to-team, and while this means that there wasn't a substantial difference between one team or the other, it did make for some well-balanced battles. What I'd like to see different: The units all pretty much felt the same.

Each unit had so many different weapons that the uniqueness of each class was diluted. I think it's best when each of the classes plays differently, but when you start giving six or seven weapons to each unit it is almost an inevitability that you'll have to reuse lots of the same weapons for different classes. Keep it simple and make each class have a distinct feel. The award weapons. Total gamebreakers.

If you're playing on an awards profile, most units will have an award shotgun and a couple others an award sniper rifle. Both of those weapons are absolutely incredibly overpowered. With the sniper rifle, it takes less than ten seconds to destroy a tank, and since the weapons don't overheat or have an ammo clip, you can just mash the button and walk through the maps at your leisure. Zero challenge. It was also strange to see so many units end up with an award shotgun when they didn't have a shotgun to start off with.

What do you mean by installing it using filefront? Ah I see, well I uploaded it to mediafire on the chance it was something like that. No problem, sorry Filefront is so iffy with regions. Go into the fake console, then scroll down until you find the command 'Remove point limit', then click on it, take note that you will have to do this for every match you play. A more permenant solution would probably be manually editing the lua files. What is this mod? Does it add more to the single player campaign, or does it add to multiplayer?

GameFront offers free file hosting, without speed caps or download limits! If you enjoy GameFront, please consider supporting us on Patreon. The thrust of the mod is that it adds basically two eras to every stock map - one that uses a global. It also adds a handful of converted maps Bespins and Rhen Vars along with one previously-released map.

There is also a hunt mode with Mandalorians versus clones that shows up on a handful of the maps. What the mod does well: I'll touch on this in both categories, but I think the sound that is done right here is done well. Several weapons have new sounds, and I like seeing sound work done which made it all the more disappointing when I saw it not done. They don't all sound very "Star-Warsy," but it was nice to see new sounds nonetheless.

I don't know that I agreed with the choice to use vehicle weapon sounds for some of the hand weapons, but diff'rent strokes. I also thought it was nice to see the era names clearly delineate what was in each map. It's not a necessity, but in the many different rainbow-of-clones mods that we get, it was nice to be able to pick and choose from the instant action screen rather than guess or simply have to remember.

This was sort've a double-edged sword, but I think the positives of this outweighed the negatives - I liked seeing the balance between the two different sides.



0コメント

  • 1000 / 1000